Oneira's animated face responds to movement, handling, and stillness. The product experience matters more than the private sensing implementation behind it.

Different movements suggest different reactions

A lift, gentle tilt, quick turn, and long period of stillness can each invite a different expression. Those reactions should feel coherent instead of revealing raw technical readings.

Calm behavior is part of the personality

A key loop or hand naturally shakes. If every small movement immediately changed the face, Oneira would appear nervous and unstable. The visible behavior should ignore ordinary vibration, recognize a deliberate gesture, and settle naturally.

The user sees behavior, not technical detail

The purpose of motion response is to give the character a relationship with handling: a lift can wake attention, a tilt can shift gaze, and stillness can change energy. Exact shipping behavior should be judged from product documentation and real demonstrations.

The short version

  • Movement, handling, and stillness can shape the character's response.
  • Calm behavior separates deliberate gestures from everyday vibration.
  • Motion response is valuable when it becomes legible character behavior.

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